The worked together for 6 years between 2006-12 and after leaving PCF in '12 they created The Vanishing of Ethan Carter using Unreal Engine, and continued with this game. Something else, the devs have a history with EPIC. And being DRM free means a lot of new AAA titles wouldn't qualify anyway because they often have DRM for the first 6 months to a year to stop piracy. But Good Old Games belongs to CD Projekt and they don't take a lot of new releases aside from some indie work. Most of the big ones, Uplay, Origin, Bethesda, Battle_net (YIKES!) for example, are dedicated to their own titles, or they just suck like the Windows store. Platform: PC (Last Valid Version: 3.16.3c) Created by : ShakCentral. Whether it’s news, reviews, or op-eds Sherif is always eager to tell you about video games. With Steam, the devs accept a cut in shared revenue but make it up in additional sales over time.Īs for 'all' platforms, there actually aren't that many PC platforms. witchfire brew if you have mana issue).Just a reminder of the night off. Sherif is VG247’s go-to shooter and Souls-likes person. It's smart, EPIC are a like a short term strategy to get the money rolling in and Steam are long term. (Steam take less than 30% if a title sells over a certain amount, $10 mil I think) And there's an upfront payment for exclusivity too, a nice chunk of change.ĮPIC deals offer devs a chance to quickly get back into the black financially. If you only sell 10,000 copies there at 100% profit, but would sell an additional 200,000 copies at 80% profit if also sold at Steam and GOG, why WOULDN'T you sell on all of the platforms.? EPIC take 12%. Originally posted by Drakeema:I don't get what the point of being Epic Store exclusive is all about.
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